Predecessor: Next-Gen MOBA Game Now Available in Japanese

Rapid Growth Since Release: The Spotlight on a MOBA Game

The next-generation MOBA game Predecessor, developed by the UK-based studio Omeda Studios, officially released a localized version for Japan on September 2, 2025. Since its debut in August 2024, the player count has surpassed 2.5 million in just a year, showcasing an astounding growth rate.

Pioneering New Horizons in the MOBA Genre

While Predecessor is free-to-play, it boasts high-quality graphics and an immersive third-person perspective, allowing for a strategy-focused gameplay experience. This title, which has garnered acclaim in North America and Europe, inherits the spirit of Epic Games’ MOBA Paragon and implements refined gameplay using Unreal Engine 5. Players can select from over 45 different heroes, engaging in competitive scenes that involve defending their base and infiltrating the enemy’s territory.

Adapting to the Japanese Market with Strong Characters

In preparation for the Japanese release, there has been a focus on introducing intuitive controls optimized for PlayStation, along with character designs inspired by Japanese culture. Notably, the newly added characters “Yurei” and “Renna” have been crafted to resonate with Japanese players.

Prospects for eSports

Predecessor has the potential to grow as an eSports title. The development team is eager to foster a community in Japan, with future plans for professional leagues and tournaments in sight. Given its continued success overseas, this initiative is expected to expand further.

Reflections and Future Perspectives

The Japanese release of Predecessor represents a significant step in unlocking new possibilities within the MOBA genre. Characters and narratives tailored to Japan’s unique play style are likely to captivate players. With expectations for growth in the eSports scene, it will be exciting to see how the gaming community in Japan embraces and evolves this game moving forward.

Source: PR TIMES

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