{"id":4087,"date":"2026-01-09T12:45:47","date_gmt":"2026-01-09T03:45:47","guid":{"rendered":"https:\/\/alive-project.com\/en\/streamer-magazine\/?p=4087"},"modified":"2026-01-09T12:45:48","modified_gmt":"2026-01-09T03:45:48","slug":"13180","status":"publish","type":"post","link":"https:\/\/alive-project.com\/en\/streamer-magazine\/article\/13180\/","title":{"rendered":"UNCHAIN Exhibits at Tokyo Game Dungeon 11, Japan&#8217;s Largest Indie Game Expo"},"content":{"rendered":"<h3>\u2018Boku ga Oni ne\u2019 continues to be in the spotlight<\/h3>\n<p><a href=\"https:\/\/www.ooo-unchain-ooo.xyz\/\">UNCHAIN Co., Ltd.<\/a> has announced its participation in &#8220;Tokyo Game Dungeon 11,&#8221; one of Japan&#8217;s largest indie game exhibitions, scheduled for February 8, 2026. At the company&#8217;s booth, the horror game &#8216;<a href=\"https:\/\/store.steampowered.com\/app\/4142430\/_\/\">Boku ga Oni ne<\/a>&#8216;, which ranked number one in <a href=\"http:\/\/4gamer.net\/\">4Gamer.net&#8217;s<\/a> popular article ranking in December 2025, will be the main attraction. This game is equipped with a system called &#8220;THIRD,&#8221; which allows viewers to intervene in the game in real-time, attracting attention for establishing a new kind of relationship between streamers and viewers.<\/p>\n<h3>The Appeal of the &#8220;THIRD&#8221; System and Contest Announcement<\/h3>\n<p>&#8220;THIRD&#8221; offers a new form of game streaming, enabling both players and viewers to elevate game developments together. In relation to this, the company is also running a developer contest titled &#8220;<a href=\"https:\/\/lp.live-ctl.com\/cp01\">Game No.1 Championship<\/a>&#8220;, offering a total prize of 10 million yen. Entries with the &#8220;THIRD&#8221; functionality are accepted until July 31, 2026, and the innovation in how viewers intervene within the game serves as the evaluation criteria.<\/p>\n<h3>The Future of UNCHAIN and Business Strategy<\/h3>\n<p>UNCHAIN is a company that develops services in gaming and entertainment sectors, expanding its business strategies by incorporating gamification elements. As the gamification market steadily grows and is projected to reach $104.1 billion by 2028, UNCHAIN is eyeing further expansion into this field.<\/p>\n<h3>Thoughts and Prospects<\/h3>\n<p>UNCHAIN&#8217;s initiatives are transforming existing streaming formats and creating new value in games. The dynamic elements of &#8220;THIRD&#8221; provide a new avenue for communication between streamers and viewers, expanding ways to enjoy games. Much anticipation surrounds how this technology will evolve and influence other genres. Upcoming announcements at future exhibitions are also highly anticipated.<\/p>\n<p>Source: <a href=\"https:\/\/prtimes.jp\/main\/html\/rd\/p\/000000039.000115705.html\">PR TIMES<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u2018Boku ga Oni ne\u2019 continues to be in the spotlight UNCHAIN Co., Ltd. has announced its participation in &#8220;&#8230;<\/p>\n","protected":false},"author":2,"featured_media":4086,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-4087","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>UNCHAIN Exhibits at Tokyo Game Dungeon 11, Japan&#039;s Largest Indie Game Expo | Streamer Magazine<\/title>\n<meta name=\"robots\" content=\"index, follow, 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