eSports Education Expands with Daiichi Gakuin High School’s New Online Course

Starting from April 2027, Konami Digital Entertainment Co., Ltd. will provide a new form of learning through its collaboration with KONAMI e-Sports Academy and Daiichi Gakuin High School. The “Daiichi Gakuin High School e-Sports Online Course” will commence, allowing students to study e-sports online while learning on the school’s campus.

Enabling a Balance Between Learning and Gaming

This course enables students to take online classes related to e-sports from home while engaging in high school studies at their respective campuses. Through e-sports, students can experience “making friends,” “developing communication skills,” and even “challenging themselves in high school tournaments,” allowing them to compile their strengths into a portfolio. This is believed to aid in the materialization of “Gakuchika” (academic knowledge) required during further education and job hunting.

Course Details and Eligibility

This three-year course has a capacity of 40 students, with classes scheduled for two sessions a day (60 minutes each), held twice a week. Enrollment in or attendance at Daiichi Gakuin High School is mandatory, as is having an internet environment established at home. The classes will utilize the support software “Discord,” and it should be noted that “home video game consoles cannot be used for attending classes.” An online group information session is planned for April 29, 2026 (Wed, public holiday), where further details will be provided.

Expanding Career Possibilities Through e-Sports

This course, offered by KONAMI e-Sports Academy, supports a wide range of career paths, including e-sports athletes, streamers, game commentators, and writers. Furthermore, support provided by teachers at Daiichi Gakuin High School regarding further education and employment enables choices not only within the e-sports industry but also in various fields.

Impressions and Outlook

The incorporation of e-sports into educational settings is transforming games from mere entertainment into practical learning tools. The skills and experiences gained through e-sports can provide advantages in further education and job searching. As this new educational curriculum spreads, it is expected that even more options will be provided to students, significantly expanding future possibilities.

Source: PR TIMES

About the Author

Streamer Magazine Team

“Streamer Magazine” is a web media platform that supports those interested in VTubers and streaming creators, those who are active in streaming, and those who want to start streaming. We provide a wide range of enjoyable information for everyone, from beginners to experienced streamers.

Share